Description

An arcade full of secrets, a sentient virtual pet in the prize cabinet, a stealth shooter roguelite arcade machine and one way to escape: win tickets.

History

Unshine Arcade combines isometric action-roguelite stealth-shooter gameplay with psychological horror. The more tickets you win, the more of the Unshine Arcade’s dark secrets you uncover. It originated from a frustration with lack of good meta-progression in (action) roguelites. I love roguelites but I always struggle to find motivation to infinitely keep replaying them if I don't feel like I am actively progressing towards something greater. A big inspiration is Inscryption, a highly successful title that creates a unique sense of progression and immersion by blending roguelike gameplay with an overarching psychological horror narrative. Together, this turned into an idea to combine my 3 favorite things to create the ideal immersive genre combination. An action-roguelite arcade machine that allows you to earn tickets you can then use in a first-person psychological horror arcade. That way you have satisfying roguelite gameplay and exciting meta progression while you work towards discovering the dark secrets of the arcade. All with a grudgy retro art-style to bring this fantasy to live. To me, creating plug-and-play arcade games has always seemed at odds with worldbuilding and storytelling. A narrative distracts from the fast-paced, thrilling interaction of an arcade game, while that very speed and those arbitrary rules shatter the immersion of a coherent world and story. Until I had the idea to combine both by literally creating a game in which you play an arcade title inside an arcade hall, wrapped within an overarching sci-fi psychological horror mystery. And thus, Unshine Arcade was born.

Features

  • A top-down roguelite stealth-shooter arcade game
  • Dungeon-like procedurally generated levels
  • An upgrade system based on colored gacha balls you can find throughout the levels
  • A mysterious abandoned arcade where you can walk around in first person
  • A claw machine!
  • A virtual pet in the prize cabinet that wants you to win it free
  • An overarching psychological horror story

Videos

Reveal Trailer V2 (UNLISTED)YouTube

Images

Dutch Game Awards Page
Entry Page for Dutch Game Awards dutchgameawards.nl.
Debut Festival 2025 Steam Festival page
Part of the Debut Festival 2025 Steam event store.steampowered.com.
HKU EXPOSURE PROFILE
Project profile for Utrecht School of Arts graduation festival (dutch) hku.nl.
Game.nl Unreleased
Unreleased submission page (dutch) game.nl.

About mardt

Boilerplate
Hello I am mardt (or Mart Snijders), a 25 year old indie game developer, mainly specializing in technical art and vfx. I currently work part-time as a VFX artist @ Wanderlost Interactive and I graduated from the Utrecht School of Arts in 2025 with my graduation project and debut solo indie title: UNSHINE ARCADE.
More information
More information on mardt, our logo & relevant media are available here.